Let’s get this out of the way: Final Fantasy VII Remake is the most artless title of any video game I have ever played. Even if they didn’t want to give it a proper subtitle, it should have been Final Fantasy VII Remade. Remake’s the sort of slapdash descriptor you apply before there’s an actual title, […]
Part Four of Critical Mass Effect
This is the fourth and final part of Critical Mass Effect, a close look at the Mass Effect series. Previous entries are:
- Part 0: Mass Effect’s Astoundingly Inept Sidequests
- Part 1: What Mass Effect Gets Wrong
- Part 2: What Mass Effect Got Right
- Part 3:The Evolution of Mass Effect
This final entry looks at Mass Effect 3, […]
Part Three of Critical Mass Effect
[SPOILER WARNING: As with all entries in the Critical Mass Effect series, this contains various degrees of spoilers, in this case for Mass Effect 2]
The unimaginatively titled Mass Effect 2 may as well have been called Mass Effect². Bioware’s approach to the sequel seems to have been to take everything that was distinct about Mass Effect and […]
Part Two of Critical Mass Effect
In the last entry, I highlighted the most egregious problems of Mass Effect. But the fact remains that I’ve played it to completion twice, when I don’t manage to complete most of the games I start. Clearly, it’s doing something right. To round out my coverage of the first Mass Effect, I’ll take a stab at explaining […]
Part One of Critical Mass Effect
Welcome to the first real entry in Critical Mass Effect, a compendium of articles that will poke and prod at all the design decisions that make up the Mass Effect trilogy.This will not be comprehensive; as much as anything, I hope that this can start a conversation about Bioware and the choices they make.
In this entry, I’ll […]
A Special Presentation from Critical Mass Effect
Author’s Note: This is the first entry in Critical Mass Effect, a compendium of articles on Bioware’s ambitious, troubled space opera trilogy. The next two entries will focus on everything wrong and right in the series’ first entry, but my contempt for that game’s sidequests needed an entry of its own.
Mass Effect’s sidequests are not all […]
Like most fantasy, Bastion draws attention to the art of world-building: the landscapes and societies that emerged from the mind of the developer, were given life by the artists, and are now displayed on our monitors. Cast as an enigmatic protagonist known only as The Kid, I explore the ruins of the great city of Caelondia, now […]
Author’s Note: Since I’m writing about a pretty prominent game here, I’m going to assume some knowledge of the game and the series on your part; there’s no point regurgitating reviews at this point. As always, use Wikipedia if you need a quick catch-up, or better yet, play the original Fallout.
There are few things as enjoyable […]
Two summers ago, I spent a month and a half playing playing EVE Online. In terms of subscribers, EVE is the second-most popular MMO, though it has only a fraction of the subscribers of the monolithic World of Warcraft. It was a enriching experience in a fascinating society. It’s too bad the game isn’t very good.
When Double Fine announced that they’d cease producing AAA titles in favor of shorter games, I was thrilled. First, it meant I’d get a semi-annual dose of their products rather than having to wait for years. But mostly I was happy on their behalf: it was a way for them to keep experimenting without the […]