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	<title>Comments for Augmented Vision</title>
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	<link>http://www.augmented-vision.net</link>
	<description>Musings on screen culture by Dylan S. Holmes</description>
	<lastBuildDate>Tue, 14 May 2013 02:36:15 +0000</lastBuildDate>
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		<title>Comment on Dead Space: The Fall of the Space Sim by Shawn Morris</title>
		<link>http://www.augmented-vision.net/dead-space-the-fall-of-the-space-sim/#comment-14817</link>
		<dc:creator>Shawn Morris</dc:creator>
		<pubDate>Tue, 14 May 2013 02:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmented-vision.net/?p=112#comment-14817</guid>
		<description><![CDATA[Ehem. I&#039;ll just leave this here for anyone else who happens to stumble across this article.

http://robertsspaceindustries.com/star-citizen/

Welcome back to the land of the living, space sims ;)]]></description>
		<content:encoded><![CDATA[<p>Ehem. I&#8217;ll just leave this here for anyone else who happens to stumble across this article.</p>
<p><a href="http://robertsspaceindustries.com/star-citizen/" rel="nofollow">http://robertsspaceindustries.com/star-citizen/</a></p>
<p>Welcome back to the land of the living, space sims <img src='http://www.augmented-vision.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on The Elder Scrolls VI: [Insert Location Here] by altarian</title>
		<link>http://www.augmented-vision.net/the-elder-scrolls-vi-insert-location-here/#comment-14766</link>
		<dc:creator>altarian</dc:creator>
		<pubDate>Sat, 11 May 2013 18:21:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmented-vision.net/?p=270#comment-14766</guid>
		<description><![CDATA[Elsweyr is seperated in 4th era and is now anequina  and pelletine because of a coup supported by the thalmor]]></description>
		<content:encoded><![CDATA[<p>Elsweyr is seperated in 4th era and is now anequina  and pelletine because of a coup supported by the thalmor</p>
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		<title>Comment on This Is Not a Story About Gaming with Autism by tauaqnrogd</title>
		<link>http://www.augmented-vision.net/this-is-not-a-story-about-gaming-with-autism/#comment-14660</link>
		<dc:creator>tauaqnrogd</dc:creator>
		<pubDate>Tue, 07 May 2013 02:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmented-vision.net/?p=483#comment-14660</guid>
		<description><![CDATA[Division exposing to the sun compares Fischer of rubbish word gush: 1 meter of 57 old fish put a horse
Beijing &lt;a href=&quot;http://findairjordanshoes.webs.com/&quot; rel=&quot;nofollow&quot;&gt;cheap jordan shoes for sale&lt;/a&gt; time will be occupied on May 20 &quot; los angeles times &quot; report, althoughFischerWithDivision comparingEach are nowadays its advocate, but there still is very good personal friendship between two people. Just arrived on field, division comparing hits a Fischer still none ambiguous, yesterday bilateral in the 3rd argue, division comparing has the opportunity with amlposition and man-to-man Fischer for many times. 
 Be in forLake personDuring effectiveness, fischer because year thing gradually tall cause, defending end already made soft costal region, because this is contrapuntal,he appears when division comparing more ability not equal to one&#039;s ambition. Especially it may be said of old fish of counterpoint of minor details flying a person adept in martial arts and given to chivalrous conduct a dozen allow, it is then after contest, JiasuoerWas asked by the reporter so a problem: &quot;Whether be like this relaxed be inning to division comparing notch on Fischer head surprised. &quot;Whether be like this relaxed be inning to division comparing notch on Fischer head surprised.. 
 Had not waited for Jiasuoer to give out as a result the answer, division comparing jumps out to grab priggishly answer: &quot;Open-eyed. &quot; laughed at even him himself subsequently. 
 It is in fact in the match, division comparing is returned even forward word of Fischer gush rubbish. &quot;Hey, you put old fish the horse comes over, it seems that you resemble 5 feet 2 inches (be equivalent to 1 meter 57) in that way! &quot; actually the height of Fischer is 6 feet 1 inch (be equivalent to 1 meter 85) . 
 Jiasuoer also praises the performance of division comparing after contest, especially the play when amlposition hits old fish. &quot;There is an opportunity only tonight, division comparing can try to notch on old fish head, what he makes this field is too marvellous really. What he makes this field is too marvellous really.. 
 ThunderboltAdvocate after handsome Brooks is surpassed, express, oneself did not arrange old fish to stare at painstakingly prevent division comparing. &quot;This is good luck coincidence ceased only, I do not have sedulous arrangement. I do not have sedulous arrangement.. 
 Although Fischer is in lake person exploit is distinguished, accompany division comparing early or late 5 seize total champion. However the catcall that constellation of this lake person also will get fan in the match. Old to this fish looks very to leave however, &quot;I had been player of person of a lake no longer, accordingly they have the right to express their point of view of course, include to my hiss. &quot;He such say. 
 Even Fischer is flat still provoked lake person fan. &quot;I hope to play a game however I can finish more getting on basket, also make catcall a few more violent at the same time. &quot; as to division comparing, fischer says frankly to be able to have rarely defend the player can be stared at defend flying a person adept in martial arts and given to chivalrous conduct. &quot;You are gotten with his dogfight, make him uncomfortable as far as possible. But if still do not have the effect, can maintain this kind of momentum very likely so go down. Can maintain this kind of momentum very likely so go down..]]></description>
		<content:encoded><![CDATA[<p>Division exposing to the sun compares Fischer of rubbish word gush: 1 meter of 57 old fish put a horse<br />
Beijing <a href="http://findairjordanshoes.webs.com/" rel="nofollow">cheap jordan shoes for sale</a> time will be occupied on May 20 &#8221; los angeles times &#8221; report, althoughFischerWithDivision comparingEach are nowadays its advocate, but there still is very good personal friendship between two people. Just arrived on field, division comparing hits a Fischer still none ambiguous, yesterday bilateral in the 3rd argue, division comparing has the opportunity with amlposition and man-to-man Fischer for many times.<br />
 Be in forLake personDuring effectiveness, fischer because year thing gradually tall cause, defending end already made soft costal region, because this is contrapuntal,he appears when division comparing more ability not equal to one&#8217;s ambition. Especially it may be said of old fish of counterpoint of minor details flying a person adept in martial arts and given to chivalrous conduct a dozen allow, it is then after contest, JiasuoerWas asked by the reporter so a problem: &#8220;Whether be like this relaxed be inning to division comparing notch on Fischer head surprised. &#8220;Whether be like this relaxed be inning to division comparing notch on Fischer head surprised..<br />
 Had not waited for Jiasuoer to give out as a result the answer, division comparing jumps out to grab priggishly answer: &#8220;Open-eyed. &#8221; laughed at even him himself subsequently.<br />
 It is in fact in the match, division comparing is returned even forward word of Fischer gush rubbish. &#8220;Hey, you put old fish the horse comes over, it seems that you resemble 5 feet 2 inches (be equivalent to 1 meter 57) in that way! &#8221; actually the height of Fischer is 6 feet 1 inch (be equivalent to 1 meter 85) .<br />
 Jiasuoer also praises the performance of division comparing after contest, especially the play when amlposition hits old fish. &#8220;There is an opportunity only tonight, division comparing can try to notch on old fish head, what he makes this field is too marvellous really. What he makes this field is too marvellous really..<br />
 ThunderboltAdvocate after handsome Brooks is surpassed, express, oneself did not arrange old fish to stare at painstakingly prevent division comparing. &#8220;This is good luck coincidence ceased only, I do not have sedulous arrangement. I do not have sedulous arrangement..<br />
 Although Fischer is in lake person exploit is distinguished, accompany division comparing early or late 5 seize total champion. However the catcall that constellation of this lake person also will get fan in the match. Old to this fish looks very to leave however, &#8220;I had been player of person of a lake no longer, accordingly they have the right to express their point of view of course, include to my hiss. &#8220;He such say.<br />
 Even Fischer is flat still provoked lake person fan. &#8220;I hope to play a game however I can finish more getting on basket, also make catcall a few more violent at the same time. &#8221; as to division comparing, fischer says frankly to be able to have rarely defend the player can be stared at defend flying a person adept in martial arts and given to chivalrous conduct. &#8220;You are gotten with his dogfight, make him uncomfortable as far as possible. But if still do not have the effect, can maintain this kind of momentum very likely so go down. Can maintain this kind of momentum very likely so go down..</p>
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		<title>Comment on What Mass Effect Got Right - Part Two of Critical Mass Effect by Dave Johnson</title>
		<link>http://www.augmented-vision.net/what-mass-effect-got-right/#comment-14633</link>
		<dc:creator>Dave Johnson</dc:creator>
		<pubDate>Sun, 05 May 2013 03:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmented-vision.net/?p=610#comment-14633</guid>
		<description><![CDATA[I probably would have listed the combat system in the first article, haha. Again, the theory of various Mass Effects as combat tools seemed very appealing at the outset, but using them strategically is rarely if ever necessary. Most of the offensive skills are interchangeable and I ended up using whatever wasn&#039;t fried at the moment, regardless of the effect. Where squad members&#039; abilities should have been vastly different to allow for a wider strategy, they were often just the same ability with a different graphic and much the same effect as your own, no matter how diverse I tried to make my landing party. In the end, this made the RPG element (with the ME&#039;s at least) seem irrelevant in the larger picture. 

I also loved the planet details but the gap of effort between the descriptions and the actual planet/sidequest gameplay made me lose interest in the descriptions very quickly. It seems like it wouldn&#039;t  have been that hard to work some of that information into meaningful advantages or moments while planetside. I would have rather seen a scaled back universe with more attention to planetside gameplay, than all that information about locations that ultimately blurred together because their related quests were absolutely unmemorable.]]></description>
		<content:encoded><![CDATA[<p>I probably would have listed the combat system in the first article, haha. Again, the theory of various Mass Effects as combat tools seemed very appealing at the outset, but using them strategically is rarely if ever necessary. Most of the offensive skills are interchangeable and I ended up using whatever wasn&#8217;t fried at the moment, regardless of the effect. Where squad members&#8217; abilities should have been vastly different to allow for a wider strategy, they were often just the same ability with a different graphic and much the same effect as your own, no matter how diverse I tried to make my landing party. In the end, this made the RPG element (with the ME&#8217;s at least) seem irrelevant in the larger picture. </p>
<p>I also loved the planet details but the gap of effort between the descriptions and the actual planet/sidequest gameplay made me lose interest in the descriptions very quickly. It seems like it wouldn&#8217;t  have been that hard to work some of that information into meaningful advantages or moments while planetside. I would have rather seen a scaled back universe with more attention to planetside gameplay, than all that information about locations that ultimately blurred together because their related quests were absolutely unmemorable.</p>
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		<title>Comment on What Mass Effect Gets Wrong - Part One of Critical Mass Effect by Dave Johnson</title>
		<link>http://www.augmented-vision.net/what-mass-effect-gets-wrong/#comment-14632</link>
		<dc:creator>Dave Johnson</dc:creator>
		<pubDate>Sun, 05 May 2013 02:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmented-vision.net/?p=550#comment-14632</guid>
		<description><![CDATA[Though I also ended up playing the hell out of ME2, your criticisms of ME1 are exactly what made me play it for 5 hours and put it down for nearly 6 months before finishing it. While we&#039;ve grown used to being able to predict the storyline and even being shoehorned into playing it the developers way (which is inexcusable, but that&#039;s another subject), the lack of true interaction really put me off. The bunker side quest you detailed is the perfect example. Games draw me in when I can pick up things, drop things, manage my inventory, etc. Everything was very distant and cold and it&#039;s exactly because of the copy and paste way sidequests played out, and the inability to manipulate the environment in any meaningful way. These stories were seldom resolved in any meaningful way which also made them feel like a chore. The Maako was such a cool idea that fell flat. The promise of being able to explore entire planets randomly is what sold me on the game to begin with (also the alien side-boob). But it was honestly one of the most poorly executed features I&#039;ve ever seen in a game of this scope. A shockingly wasted opportunity. 

I also kept feeling that the stupid conversation wheel would appear at times when there was no need for conversation, persuasion, or meaningful decision making. Then at times when Shepherd would have naturally needed to weigh his words carefully, that choice was taken away. It&#039;s probably a subjective complaint, but it made it impossible for me to ever really embody the character, adding to my lament that I never felt I really got to &quot;touch&quot; the game world.  It was the gaming equivalent of wearing a condom.]]></description>
		<content:encoded><![CDATA[<p>Though I also ended up playing the hell out of ME2, your criticisms of ME1 are exactly what made me play it for 5 hours and put it down for nearly 6 months before finishing it. While we&#8217;ve grown used to being able to predict the storyline and even being shoehorned into playing it the developers way (which is inexcusable, but that&#8217;s another subject), the lack of true interaction really put me off. The bunker side quest you detailed is the perfect example. Games draw me in when I can pick up things, drop things, manage my inventory, etc. Everything was very distant and cold and it&#8217;s exactly because of the copy and paste way sidequests played out, and the inability to manipulate the environment in any meaningful way. These stories were seldom resolved in any meaningful way which also made them feel like a chore. The Maako was such a cool idea that fell flat. The promise of being able to explore entire planets randomly is what sold me on the game to begin with (also the alien side-boob). But it was honestly one of the most poorly executed features I&#8217;ve ever seen in a game of this scope. A shockingly wasted opportunity. </p>
<p>I also kept feeling that the stupid conversation wheel would appear at times when there was no need for conversation, persuasion, or meaningful decision making. Then at times when Shepherd would have naturally needed to weigh his words carefully, that choice was taken away. It&#8217;s probably a subjective complaint, but it made it impossible for me to ever really embody the character, adding to my lament that I never felt I really got to &#8220;touch&#8221; the game world.  It was the gaming equivalent of wearing a condom.</p>
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		<title>Comment on The Elder Scrolls VI: [Insert Location Here] by Aeh</title>
		<link>http://www.augmented-vision.net/the-elder-scrolls-vi-insert-location-here/#comment-14610</link>
		<dc:creator>Aeh</dc:creator>
		<pubDate>Fri, 03 May 2013 08:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmented-vision.net/?p=270#comment-14610</guid>
		<description><![CDATA[I think that it would be EPIC if it was set in the early days of Tamriel, the 1st Era.  There would be heaps of wars and all sorts od epic stuff.]]></description>
		<content:encoded><![CDATA[<p>I think that it would be EPIC if it was set in the early days of Tamriel, the 1st Era.  There would be heaps of wars and all sorts od epic stuff.</p>
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		<title>Comment on What Mass Effect Gets Wrong - Part One of Critical Mass Effect by Dylan</title>
		<link>http://www.augmented-vision.net/what-mass-effect-gets-wrong/#comment-14535</link>
		<dc:creator>Dylan</dc:creator>
		<pubDate>Sun, 28 Apr 2013 15:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmented-vision.net/?p=550#comment-14535</guid>
		<description><![CDATA[Yeah, FWIW I am liking ME2 a lot more so far (and more than the first time I played it, maybe because I&#039;m playing it back-to-back with Mass Effect). That entry will be more positive, though I am trying to crank out the things I liked about ME1 today before I forget them all!

It&#039;s just such a shame - I feel like Bioware employs writers who are capable of telling better stories. I can&#039;t tell if A. I&#039;m wrong and they&#039;re just hacks, B. they really, really don&#039;t want to for some reason, or C. they want to but the studio leads/EA won&#039;t let them.]]></description>
		<content:encoded><![CDATA[<p>Yeah, FWIW I am liking ME2 a lot more so far (and more than the first time I played it, maybe because I&#8217;m playing it back-to-back with Mass Effect). That entry will be more positive, though I am trying to crank out the things I liked about ME1 today before I forget them all!</p>
<p>It&#8217;s just such a shame &#8211; I feel like Bioware employs writers who are capable of telling better stories. I can&#8217;t tell if A. I&#8217;m wrong and they&#8217;re just hacks, B. they really, really don&#8217;t want to for some reason, or C. they want to but the studio leads/EA won&#8217;t let them.</p>
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		<title>Comment on What Mass Effect Gets Wrong - Part One of Critical Mass Effect by Tom</title>
		<link>http://www.augmented-vision.net/what-mass-effect-gets-wrong/#comment-14533</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sun, 28 Apr 2013 14:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmented-vision.net/?p=550#comment-14533</guid>
		<description><![CDATA[I like Mass Effect significantly more than you do, I think--especially the character development systems--but everything you bring up about it is pretty much 100% accurate.  The story is nonsense, like pretty much every Bioware game (I&#039;d make a case for Dragon Age, but the fat middle raises its ugly head and drops the ball like with every single Bioware game), and its paragon/renegade annoyed me more often than not.  I think it works better in the next two games, if only because then character transfer spots you plenty of paragon/renegade points and your conversation skills aren&#039;t directly tied to it, so you can pick the occasional opposite option without dooming yourself.

The moment that I think perfectly sums up how awful paragon/renegade is is in ME2 (very early, in the archangel mission) where you get a renegade option to shoot a guy to get a major benefit.  I have no idea how the fuck this is a renegade option, because the rest of the mission is committing mercenary genocide against people who are basically friendly, inexperienced freelancers.  Is it because you shoot him in the back?  Who cares?  Dead is dead.

God, I think that moment is pretty much my problem with morality systems in a single instant.]]></description>
		<content:encoded><![CDATA[<p>I like Mass Effect significantly more than you do, I think&#8211;especially the character development systems&#8211;but everything you bring up about it is pretty much 100% accurate.  The story is nonsense, like pretty much every Bioware game (I&#8217;d make a case for Dragon Age, but the fat middle raises its ugly head and drops the ball like with every single Bioware game), and its paragon/renegade annoyed me more often than not.  I think it works better in the next two games, if only because then character transfer spots you plenty of paragon/renegade points and your conversation skills aren&#8217;t directly tied to it, so you can pick the occasional opposite option without dooming yourself.</p>
<p>The moment that I think perfectly sums up how awful paragon/renegade is is in ME2 (very early, in the archangel mission) where you get a renegade option to shoot a guy to get a major benefit.  I have no idea how the fuck this is a renegade option, because the rest of the mission is committing mercenary genocide against people who are basically friendly, inexperienced freelancers.  Is it because you shoot him in the back?  Who cares?  Dead is dead.</p>
<p>God, I think that moment is pretty much my problem with morality systems in a single instant.</p>
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		<title>Comment on Dead Space: The Fall of the Space Sim by rs gp</title>
		<link>http://www.augmented-vision.net/dead-space-the-fall-of-the-space-sim/#comment-14155</link>
		<dc:creator>rs gp</dc:creator>
		<pubDate>Wed, 10 Apr 2013 03:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmented-vision.net/?p=112#comment-14155</guid>
		<description><![CDATA[With a wolf needTo use killings command immediately]]></description>
		<content:encoded><![CDATA[<p>With a wolf needTo use killings command immediately</p>
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		<title>Comment on The Elder Scrolls VI: [Insert Location Here] by Dante</title>
		<link>http://www.augmented-vision.net/the-elder-scrolls-vi-insert-location-here/#comment-14154</link>
		<dc:creator>Dante</dc:creator>
		<pubDate>Wed, 10 Apr 2013 03:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmented-vision.net/?p=270#comment-14154</guid>
		<description><![CDATA[Hammerfell would be a great change from skyrims tundras. The rich culture of the redguards is amazing, much more so than the nords.]]></description>
		<content:encoded><![CDATA[<p>Hammerfell would be a great change from skyrims tundras. The rich culture of the redguards is amazing, much more so than the nords.</p>
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