What Mass Effect Gets Wrong

By |2017-09-08T21:42:12+00:00April 27th, 2013|Categories: Close Looks, Retrospective, Video Games|Tags: , , , , , |

Part One of Critical Mass Effect

Welcome to the first real entry in Critical Mass Effect, a compendium of articles that will poke and prod at all the design decisions that make up the Mass Effect trilogy.This will not be comprehensive; as much as anything, I hope that this can start a conversation about Bioware and the choices they make.

In this entry, I’ll […]

World Rebuilding: A Close Look at Bastion

By |2017-09-08T21:27:36+00:00July 28th, 2011|Categories: Close Looks, Video Games|Tags: , , , , |

Like most fantasy, Bastion draws attention to the art of world-building: the landscapes and societies that emerged from the mind of the developer, were given life by the artists, and are now displayed on our monitors. Cast as an enigmatic protagonist known only as The Kid, I explore the ruins of the great city of Caelondia, now […]