Like most fantasy, Bastion draws attention to the art of world-building: the landscapes and societies that emerged from the mind of the developer, were given life by the artists, and are now displayed on our monitors. Cast as an enigmatic protagonist known … Continue reading
Monthly Archives: July 2011
Michael Abbott over at Brainy Gamer recently posted an analysis of Metacritic scores for AAA games. Surveying 58 big-budget games released in the last two years, he found that they roughly recieved all the same score. They ranged from 79 … Continue reading
In a previous entry, I discussed the fall of the space sim. Here, I want to take a moment to try and explain why I love it so much (namely, which I love the combat space sim, which is what … Continue reading
A few hours I after I wrote the last entry, the second live-action promotional trailer for Deus Ex: Human Revolution was released. DX:HR has taken a well-deserved ribbing for its hyper-aggressive marketing, including what may be the record for most … Continue reading
About a week ago, Tom Auxier over at Nightmare Mode posted an excellent article about “mechanical spoilers,” in which he argues that the massive amount of pre-release press for AAA titles robs any surprise or mystery from the initial play … Continue reading
Author’s Note: I originally wrote this for a job application, and think enough time has passed that I can post it here. This is very much an academic analysis; a more personal entry on my love affair with space sims … Continue reading
Author’s Note: Since I’m writing about a pretty prominent game here, I’m going to assume some knowledge of the game and the series on your part; there’s no point regurgitating reviews at this point. As always, use Wikipedia if you … Continue reading
I’ve spent 3 days doing little but playing Assassin’s Creed: Brotherhood, last year’s follow-up to Assassin’s Creed II. The game is absolutely brimming with content: a myriad of quests, collectables and achievements to drive the player to the next icon … Continue reading