For the eighth year in a row, I’m published a roundup of every game I played in the past year. As you can see, I completely failed to accomplish last year’s promise of doing this quarterly, hence the massive block of text below. Hopefully I can break it up more in 2020, but given that […]
An Open Letter Series
Welcome to Game Club, where Joanna Price and myself exchange letters about a game we’ve jointly played. This week, we’re discussing Night in the Woods, the full-length follow-up to Longest Night and Lost Constellation. All the letters are collected here for your perusal, as well as some of the many screenshots I […]
A Monthly Letter Series
Welcome to Game Club, where once a month I discuss a game with the esteemed Joanna Tova Price. This week, we’re talking about two short games: Longest Night (2013/2015) and Lost Constellation (2014). Given that the games are short, free, and easy to play, you should play them before reading these letters. This is […]
Last year, I wrote a one-sentence description of every game I played in 2012. I’m making this an annual tradition, so let the run-on sentences commence! Because throwing glowing adjectives in a sentence gets tiresome quickly, this is not intended to be fair in any way shape or form; some of these are serious commentary, some […]
“Murder simulator” has been one of the most popular rhetorical sledgehammers in the national FUD campaign against violent video games. Popularized by Dave Grossman in his 1996 book On Killing, the phrase was repeatedly used by provacateur Jack Thompson and the mainstream media when attempting to tie violent video games to real-life killings.
The term wasn’t just hyperbolic – […]
Every self-reflective games writer (and I like to think that’s most of us) is dogged by one question above all others: “How do you measure the value of a game?”
When we review a game, the implication is that the game is being judged against some larger metric, but usually this is just a purely relative standard […]
Taking a page from Brendon Chung, I present one sentence on each of the games I played in 2012 (or at least all the ones I can remember – inevitably a lot of cool indie things will be left out).
The Elder Scrolls V: Skyrim
By the end of 2011 I had a lot of issues with […]