Notes on Every Game I Played in 2021

By |2023-04-21T00:01:11+00:00June 10th, 2022|Categories: Video Games|Tags: |

This is my tenth (!) annual shot at doing a short write-up of every game I’ve played in a year. As noted last time, 2020-2021 were crazy difficult years for me, and  I got pretty backlogged on writing these up, so this was all written between January and May of 2022. To wit: sometimes I […]

Game Club: Spiritfarer, Letter 4

By |2021-06-25T16:23:13+00:00June 25th, 2021|Categories: Game Club Letters, Video Games|Tags: , , |

Welcome to Game Club, where Joanna Price and myself exchange letters about a game we’ve jointly played. This time, we’re discussing Spiritfarer, a “cozy management game about death”. This is the fourth and final letter. To catch up, read Joanna’s first letter, my second letter, and Joanna’s third letter.

Hey […]

Game Club: Spycraft: The Great Game, Letter 3

By |2021-01-22T22:29:45+00:00October 1st, 2020|Categories: Game Club Letters, Video Games|Tags: , , |

Welcome to Game Club, where Joanna Price and myself exchange letters about a game we’ve jointly played. This time, we’re discussing Spycraft: The Great Game, an unusual 1996 adventure game from Activision. To catch up, check out Letter 1 and Letter 2, and see Joanna’s final response with Letter 4.

Hi Joanna,

Sorry […]

Game Club: Spycraft: The Great Game, Letter 1

By |2021-01-22T22:27:55+00:00September 7th, 2020|Categories: Game Club Letters, Video Games|Tags: , , |

Welcome to Game Club, where Joanna Price and myself exchange letters about a game we’ve jointly played. This time, we’re discussing Spycraft: The Great Game, an unusual 1996 adventure game from Activision. Also check out Letter 2, Letter 3, and Letter 4.

Dear Joanna,

I am delighted to resume our game club letters, […]

Notes on every game I played in 2019

By |2021-10-20T17:19:54+00:00May 25th, 2020|Categories: Video Games|Tags: , , |

For the eighth year in a row, I’m publishing a roundup of every game I played in the past year. As you can see, I completely failed to accomplish last year’s promise of doing this quarterly, hence the massive block of text below. Hopefully I can break it up more in 2020, but given that […]

Game Club: Night in the Woods

By |2017-09-08T21:49:51+00:00May 20th, 2017|Categories: Game Club Letters, Video Games|Tags: , , , , |

An Open Letter Series

Welcome to Game Club, where Joanna Price and myself exchange letters about a game we’ve jointly played. This week, we’re discussing Night in the Woods, the full-length follow-up to Longest Night and Lost Constellation. All the letters are collected here for your perusal, as well as some of the many screenshots I […]

Game Club: Longest Night & Lost Constellation

By |2017-09-08T21:49:52+00:00December 10th, 2016|Categories: Game Club Letters, Video Games|Tags: , , , , |

A Monthly Letter Series

Welcome to Game Club, where once a month I discuss a game with the esteemed Joanna Tova Price. This week, we’re talking about two short games: Longest Night (2013/2015) and Lost Constellation (2014). Given that the games are short, free, and easy to play, you should play them before reading these letters. This is […]

Video Games in One Sentence, 2013 Ed.

By |2017-09-08T21:43:16+00:00January 16th, 2014|Categories: Lists, Video Games|Tags: , |

Last year, I wrote a one-sentence description of every game I played in 2012. I’m making this an annual tradition, so let the run-on sentences commence! Because throwing glowing adjectives in a sentence gets tiresome quickly, this is not intended to be fair in any way shape or form; some of these are serious commentary, some […]

On Murder Simulators

By |2017-09-08T21:43:02+00:00January 5th, 2014|Categories: Video Games|Tags: , , , , |

“Murder simulator” has been one of the most popular rhetorical sledgehammers in the national FUD campaign against violent video games. Popularized by Dave Grossman in his 1996 book On Killing, the phrase was repeatedly used by provacateur Jack Thompson and the mainstream media when attempting to tie violent video games to real-life killings.

The term wasn’t just hyperbolic – […]

What do we get out of video games?

By |2017-09-08T21:42:13+00:00February 4th, 2013|Categories: Meta, Video Games|Tags: , , , |

Every self-reflective games writer (and I like to think that’s most of us) is dogged by one question above all others: “How do you measure the value of a game?”

When we review a game, the implication is that the game is being judged against some larger metric, but usually this is just a purely relative standard […]

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