Game Club: Night in the Woods

By |2017-09-08T21:49:51+00:00May 20th, 2017|Categories: Game Club Letters, Video Games|Tags: , , , , |

An Open Letter Series

Welcome to Game Club, where Joanna Price and myself exchange letters about a game we’ve jointly played. This week, we’re discussing Night in the Woods, the full-length follow-up to Longest Night and Lost Constellation. All the letters are collected here for your perusal, as well as some of the many screenshots I […]

Game Club: Longest Night & Lost Constellation

By |2017-09-08T21:49:52+00:00December 10th, 2016|Categories: Game Club Letters, Video Games|Tags: , , , , |

A Monthly Letter Series

Welcome to Game Club, where once a month I discuss a game with the esteemed Joanna Tova Price. This week, we’re talking about two short games: Longest Night (2013/2015) and Lost Constellation (2014). Given that the games are short, free, and easy to play, you should play them before reading these letters. This is […]

Video Games in One Sentence, 2013 Ed.

By |2017-09-08T21:43:16+00:00January 16th, 2014|Categories: Lists, Video Games|Tags: , |

Last year, I wrote a one-sentence description of every game I played in 2012. I’m making this an annual tradition, so let the run-on sentences commence! Because throwing glowing adjectives in a sentence gets tiresome quickly, this is not intended to be fair in any way shape or form; some of these are serious commentary, some […]

On Murder Simulators

By |2017-09-08T21:43:02+00:00January 5th, 2014|Categories: Video Games|Tags: , , , , |

“Murder simulator” has been one of the most popular rhetorical sledgehammers in the national FUD campaign against violent video games. Popularized by Dave Grossman in his 1996 book On Killing, the phrase was repeatedly used by provacateur Jack Thompson and the mainstream media when attempting to tie violent video games to real-life killings.

The term wasn’t just hyperbolic – […]

What do we get out of video games?

By |2017-09-08T21:42:13+00:00February 4th, 2013|Categories: Meta, Video Games|Tags: , , , |

Every self-reflective games writer (and I like to think that’s most of us) is dogged by one question above all others: “How do you measure the value of a game?”

When we review a game, the implication is that the game is being judged against some larger metric, but usually this is just a purely relative standard […]

Games Played in 2012 Described in One Sentence

By |2017-09-08T21:40:49+00:00January 14th, 2013|Categories: Lists, Video Games|Tags: , , |

Taking a page from Brendon Chung, I present one sentence on each of the games I played in 2012 (or at least all the ones I can remember – inevitably a lot of cool indie things will be left out).

The Elder Scrolls V: Skyrim
By the end of 2011 I had a lot of issues with […]