Relaunch

Augmented Vision is coming back, a little different.

Shortly after gaining gainful employment in mid-November, I was forced to ditch the Nightmare Mode gig for time reasons. Along with pretty much everything else, including gaming. But things have settled down now, and Augmented Vision is ready to return to form. I have various long-term plans (including getting some decent graphic design on this thing) but the immediate changes will be as follows:

1. It’s not just about video games any more. This will probably be the main focus, but I don’t want to constrain myself by medium here: I’m interested in storytelling literature in whatever form it takes. This will be, for all intents and purposes, a Screen Culture blog, but the occasional book/audio commentary may creep in.

2. Regular updating. Not like clockwork, because my day job is writing stuff and sometimes I can’t take it any more upon getting home, but I’m at a point in my life where I’m a lot more disciplined about getting writing done. Expect at least one entry a week. To facilitate this, these won’t necessary be articles or pseudo-professional pieces; I’m not trying to snag a job with this thing anymore. It’s for fun, for enlightenment, for taking gaming a shaking it up and down to see what falls out.*

Expect a pair of Skyrim-related articles this weekend, followed by more expansive stuff thereafter.

Consider this a stealth launch. Once I build up enough stuff, I’m actually going to advertise this thing and get some helpful friends to assist with graphic design. Ultimate goal: readership of 100 people.

Which is actually pretty ambitious, all things considered.

 

 

 

*Do not actually do this with any gaming device. The only thing falling will be your tears.

Article by Dylan

Dylan Holmes is a 20-something from Seattle. By day he works as public librarian; by night he tries to balance voracious media consumption with some modicum of a social life. His accomplishments include being the author of one book (A Mind Forever Voyaging: A History of Storytelling in Video Games); inventing numerous Arnold Palmer variants; and being able to balance on an exercise ball indefinitely. His failures are too numerous to list.

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