Great Taglines in Gaming History: Cannon Fodder
Cannon Fodder: “War has never been this much fun.”
Cannon Fodder 2: “War has only been this much fun once before.”
Cannon Fodder: “War has never been this much fun.”
Cannon Fodder 2: “War has only been this much fun once before.”
I have no idea if I’m going to get Diablo III – I’m tempted not to just because of Blizzard’s fuck-you attitude to single player gamers – but it’s made me hunger for Diablo II, which I played in 2000 but never got around to finishing. I traded for a copy of the Battle Chest, […]
A little late to the party here – blame the vacation and my own stunning ability to procrastinate – but here goes.
This is going to be an in-depth comparative analysis. By which I mean that I’ll be stacking up Human Revolution alongside the original Deus Ex (and, when I feel like it, Invisible War) and seeing […]
I just had an epiphany. I don’t need to finish games.
Which sounds incredibly stupid when you realize that I’ve been leaving games unfinished ever since I started gaming, as every gamer without OCD is wont to do. But it’s finally, really hit me. Let me explain.
I just finished playing Yakuza, a cult PS2 game that […]
If that isn’t a sexy headline, I don’t know what is. But seriously: digital gaming libraries (or DGLs) are one of the most useful gaming resources to emerge from the internet in the last decade.
What is a DGL? In its most basic sense, it’s a spreadsheet that’s easy to use and plugs into preexisting databases of […]
I did not expect to take over two weeks to get another real entry here. Sorry for the delay – things are moving ahead on getting a Full Time Job, which will theoretically cut my posting time but in practice shouldn’t much, since I mostly do it on the weekend anyway.
There’s also material. I have half […]
Like most fantasy, Bastion draws attention to the art of world-building: the landscapes and societies that emerged from the mind of the developer, were given life by the artists, and are now displayed on our monitors. Cast as an enigmatic protagonist known only as The Kid, I explore the ruins of the great city of Caelondia, now […]
In a previous entry, I discussed the fall of the space sim. Here, I want to take a moment to try and explain why I love it so much (namely, which I love the combat space sim, which is what I’ll be referring to here).
For those who haven’t played one, I’ll give you a quick breakdown. […]
A few hours I after I wrote the last entry, the second live-action promotional trailer for Deus Ex: Human Revolution was released. DX:HR has taken a well-deserved ribbing for its hyper-aggressive marketing, including what may be the record for most trailer footage. As noted earlier, I’ve avoided these later gameplay trailers.
The live action trailers are […]
About a week ago, Tom Auxier over at Nightmare Mode posted an excellent article about “mechanical spoilers,” in which he argues that the massive amount of pre-release press for AAA titles robs any surprise or mystery from the initial play experience; there may be unknown plot twists, but every design feature has already been publicized. […]